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Hegemonic Review - with Tom Vasel

The Dice Tower - Fri, 01/03/2014 - 7:30am

Hegemonic Review - with Tom Vasel
Tom Vasel takes a look at this space exploration game Buy great games at http://www.coolstuffinc.com Find more reviews and videos at http://www.dicetower.com. From: The Dice Tower Views: 7477 105 ratings Time: 13:31 More in Gaming

Categories: Game News

The Hobbit: Desolation of Smaug Review - with Tom Vasel

The Dice Tower - Fri, 01/03/2014 - 7:00am

The Hobbit: Desolation of Smaug Review - with Tom Vasel
Tom Vasel takes a look at the board game based on the second movie Buy great games at http://www.coolstuffinc.com Find more reviews and videos at http://www.... From: The Dice Tower Views: 7439 76 ratings Time: 09:20 More in Gaming

Categories: Game News

Star Trek: Attack Wing Wave 3 Review - with Tom Vasel

The Dice Tower - Fri, 01/03/2014 - 6:30am

Star Trek: Attack Wing Wave 3 Review - with Tom Vasel
Tom Vasel takes a look at four new great ships for Star Trek: Attack Wing - wave 3 Buy great games at http://www.coolstuffinc.com Find more reviews and videos at http://www.dicetower.com. From: The Dice Tower Views: 5435 50 ratings Time: 08:50 More in Gaming

Categories: Game News

Kitchen Garden Review - with Tom Vasel

The Dice Tower - Fri, 01/03/2014 - 6:00am

Kitchen Garden Review - with Tom Vasel
Tom Vasel takes a look at this garden planting card game Buy great games at http://www.coolstuffinc.com Find more reviews and videos at http://www.dicetower.com. From: The Dice Tower Views: 3715 50 ratings Time: 05:04 More in Gaming

Categories: Game News

Christmas Eve Eve

Games Workshop's Blog - Fri, 01/03/2014 - 2:45am

Categories: Game News

New Game Round-up: Purple Brain Creations Prepares Hares, Tortoises, Wolves, Ants and a Giant WAT-AAH! to the Face

Boardgame News - Fri, 01/03/2014 - 2:00am

by W. Eric Martin

• French publisher Purple Brain Creations has passed along word of its publication plans for 2014, starting with Shinobi WAT-AAH! in March 2014. Purple Brain's Benoît Forget describes Shinobi WAT-AAH!, the first title from Théo Rivère, as being in the same family of games as King of Tokyo and Smash Up. Here's an overview:

The Empire of the Moon faces many threats. The Rift has reopened, providing passage for the creatures that have lurked in Shadow for millennia. But the danger also comes from within as the Emperor, son of the Moon, is getting old, and his formerly loyal lords are now trying to seize power. In order to do this, they make their appeal to the warriors known as ninjas, adepts of the way of Shinobi. The clans are finally prepared for war!

As a lord with a thirst for power, in Shinobi WAT-AAH! you plan to place your honorable posterior on the imperial throne. In order to do this, you will appeal to the large clans of ninjas, who will enable you to impose your military strength upon your enemies. To put it simply, your goal is to put a big WAT-AAH! in your enemies' faces!

Shinobi WAT-AAH! includes two game modes:

• Grasshopper Mode lets you get started right away in the art of Shinobi with short games.
• Grand Master Mode trains you over the course of three rounds, leading up to a most surprising final confrontation!

Naïade is handling the artwork, so you know it will look sweet. Oh, wait — I can just show you a few of the illustrations now so that you can see for yourself:



• In addition, Purple Brain Creations plans to add three new titles to its "Tales & Games" series that launched in 2013 with The Three Little Pigs and Baba Yaga. The first new addition to that series is The Hare and the Tortoise from Koryŏ designer Gary Kim with artwork by Mathieu Leyssenne. Originally published in Korea by Piece Craft in 2011 under the title Royal Turtle, The Hare and the Tortoise is a card-driven betting game about animal racing loosely based on one of Aesop's Fables. In more detail:

At the start of a race, each player secretly bets on two of four animals: turtle, rabbit, sheep, and duck. One animal is chosen at random for each player, then after receiving a hand of six cards, each player places one of his cards face-down (possibly the same animal) as an additional bet. Players then take turns laying down 1-4 cards, with all cards needing to show the same animal, then refilling the hand to five cards. As soon as seven total cards have been played or four cards of any one animal, the animals move (maybe).

Each animal has a distinct characteristic that players can use to their advantage. The turtle always moves one space, but it moves two if four of its cards were played. The rabbit always moves two spaces — unless four cards are played and it's at the head of the pack, in which case it sleeps and doesn't move. The duck moves as many spaces as the number of cards played. The sheep moves one more space than the number of cards played — but if it reaches grass, it stops moving for the round. (The track consists of eleven road cards, two covered with grass.)

After the animals move, players start a new round of card-playing. A round ends when three of the four animals reach the goal, after which each player scores points based on the ranking of the animals and how he bet. After three rounds, the player with the most points wins.

• The second title for "Tales & Games", due out in August 2014 in time for Gen Con, is a new version of Jun'ichi Sato's Eat Me, If You Can, which Japon Brand had for sale at Spiel 2013. Here's a rundown of that game:

Little Red Riding Hood and the family of pigs are living peacefully in the village – but one day, a hungry wolf appears who would dearly love to eat someone. Red and the pigs are in danger of being eaten! Rather than surrender to the plate, though, they decide to trap the wolf and shoo him from the village. Can they drive the wolf away – or will they all be eaten?

In Eat Me, If You Can, the wolf player tries to eat one of the other players to score points while the players, being prey, score by trapping the wolf. In each round, one player is the wolf and the other players are given Little Red Riding Hood (worth 3 points), Mother Pig (2 points), or a little piggy (1 point). Each non-wolf player then secretly chooses one of two cards in hand: Will the player sleep and rest, hoping not to be disturbed by the wolf? Or will the player set up a trap, thinking that the wolf will be coming for her? Once the players lay down their cards, the wolf chooses one of the players. If this player went to sleep, the wolf takes points from this player equal to the value of her character; if she set up a trap, on the other hand, she takes points from the wolf. Everyone else who rested this round scores points from the bank for their character — but only if they got their beauty sleep!

Whoever lost points that round becomes the wolf for the next round and hands out the character cards to players as she wishes. As soon as a player has ten or more points, the game ends and the player with the most points wins.

Forget says that the game will be renamed (boo!) and redesigned to fit the look of the "Tales & Games" series. Purple Brain Creations and IELLO, which distributes PBC titles, have worldwide rights for the title other than in Italy and the Netherlands, according to Forget.

• The third "Tales & Games" title, due out in October 2014 in time for Spiel, is The Grasshopper and the Ant from Myrmes designer Yoann Levet. More ants from Levet? That's a sure way to cement his reputation with gamers, who will forevermore tag him as the ant guy. Purple Brain Games has announced no other details about this game design, but given that I'm not ready to delve into another 500-title GeekList just yet, I'm happy to leave details of a Spiel 2014 for another day.

Categories: Game News

Crowdfunding Highlights

Purple Pawn - Fri, 01/03/2014 - 12:20am

Ares MagazineReconceptualizing an SPI science fiction periodical of the same title from 30 years ago, Ares Magazine will publish bi-monthly, feature 60 pages of fiction, and include a complete board game in each issue.

Duel Fighters is a game of individual combat between 75 mm miniature figures. It looks like the game uses cards for actions and as measuring devices for movement. Scenery pieces are available as pledge add-ons.

In the card game, Space Junk, players add things like gas cans, garden gnomes, and giant magnets to their racing and fighting space ships.

While the Heroquest 25th Anniversary Edition Kickstarter project was cancelled because of an intellectual property dispute, the game’s developers are now seeking backers independently.

Been waiting for a zombie-game train-game crossover? Wait no longer. Zomtrak is here.

The Mobscenity party game manages to be obscene without a single obscene word. How? By asking players to define random two-word terms in the worst way possible.

These carbon fiber playing cards look very nice, though a full deck would set you back $120. Metal playing cards (stainless steel or copper) will only cost $15.

Owners of the Collusion project have plans to create a spy-themed board, roleplaying, mobile, social mashup game. It seems ambitious for $100,000 but also intriguing. Other games have integrated mobile phones with a physical board before but this one sounds different. The mobile apps are there to promote the social and roleplaying aspects of the game.

The only game project I’ve heard of offering a rule book in Latin, Palatine is about the dying days of the Roman empire. The game employs a continuous but rather simple auction system, with players bidding on action cards using influence, Denarii (money), and legions (armies).

Break From Reality Games is seeking funds to produce custom-printed, double-sided, non-slip Grip Mats as a game accessory. I haven’t used this particular product but something similar and find it a great help in keeping game pieces from sliding around the table during a game.

Categories: Game News

Spartan Sci-Fi Warrior on sale over at Scibor

Tabletop Gaming News - Thu, 01/02/2014 - 7:30pm

Spartan Sci-Fi Warrior on sale over at Scibor
Scibor is having a sale on their Spartan Sci-Fi Warrior over in their webshop. Source From the website: It may be used as player’s hero, independent character, trooper or whatever else you want! You’ll find 1 unpainted resin miniature and scenic round, 40mm, resin base in the blister.

Categories: Game News

Journey into Nightmare

Fantasy Flight Games - Thu, 01/02/2014 - 7:05pm

Announcing New Game Night Kits for The Lord of the Rings: The Card Game

Players, talk to your local game store about hosting a local game night with one of the new 2014 Season One Game Night Kits for The Lord of the Rings: The Card Game.

The Lord of the Rings: The Card Game Organized Play allows you and your friends to travel throughout Middle-Earth, battling evil and opposing the spread of Sauron’s power. Now, you can expand your adventures in Middle-Earth with Game Night Kits! Season One adventures will begin in March 2014 but the order deadline is January 17th!

What Is a Game Night Kit?

Game Night Kits for The Lord of the Rings: The Card Game are packages of promotional materials designed to encourage play and build community. Each kit includes new enhancements to the game's existing scenarios and prizes for you to bring home. As you set forth from the Shire, confront terrible trolls, seek shelter from raging storms, and solve tricky riddles, you’ll have to overcome all-new threats and evil tricks in the newest Nightmare Decks.

Nightmare Decks invite you and other players to experience past adventures in an entirely new way, facing new challenges along the way. By removing certain cards from a pre-existing Encounter deck and replacing them with the cards in the Nightmare Deck, you reinvent a quest, taking your adventures into new realms of nightmare!

Please note: The Nightmare Decks in this kit are produced through FFG's In-House Manufacturing, and as such, they may appear slightly different in color and texture from the game's other cards. Players are encouraged to sleeve these cards to prevent easy identification during the game.

Informational sheet not shown

What’s in the 2014 Season One The Lord of the Rings Game Night Kit?

Each 2014 Season One The Lord of the Rings Game Night Kit comes with everything a retailer needs to support you and other players as you journey into nightmare to face the Dark Lord’s evil:

  • Three Nightmare Decks reintroduce you to past adventures – We Must Away Ere Break of Day, Over the Misty Mountains Grim, and Dungeons Deep and Caverns Dim – with greater difficulties than ever before
  • One exclusive playmat for your adventures, depicting warriors of Gondor outside the walls of Minas Tirith
  • A promotional poster showing Boromir ready for battle
  • One informational sheet on running a game night

Are You a Retailer?

If you’re interested in ordering an The Lord of the Rings Game Night Kit, you can do so through your distributor or through our B2B store. For more information on all of our Organized Play Tournament and Game Night Kits, visit the front page announcement! Season One begins in March but the deadline to order list is January 17th, so don't delay!

...

Categories: Game News

Explore. Search. Battle. Quest.

Fantasy Flight Games - Thu, 01/02/2014 - 7:03pm

Announcing 2014 Season One Descent Game Night Kits

As you begin your journey into the dungeon, corpses that lined the floor begin to writhe to life. Behind you, near the sealed entrance, monstrous beasts appear from the shadows. You must stand or fall together!

Fantasy Flight Games is proud to announce the addition of Descent: Journeys in the Dark Second Edition to our Organized Play program in 2014! Soon, you’ll be able to enjoy a brand new Descent cooperative experience by talking to your local retailer about ordering a 2014 Season One Descent Game Night Kit. Season One begins in March but the order deadline is January 17th!

The Organized Play program introduces a new, cooperative variant of Descent for you to experience. In a normal game, one player controls the forces of the overlord, attacking the heroes with monsters and Overlord cards. The cooperative variant of Descent introduced by Game Night Kits, however, presents one to four players from your community with a unique new way to play Descent, pitting you against evil in the realm of Terrinoth.

How Does Descent Work With Organized Play?

In the 2014 Season One Game Night Kit for Descent: Journeys in the Dark, you will find a new adventure, Forgotten Souls, enabling one to four players to experience a mini campaign over the course of a single evening.

When playing Forgotten Souls, you and up to three friends follow a twisting path, working through a series of rooms, passing tests and battling monsters in a quest to escape from the clutches of the bloodthirsty dragon Tharn. Every room is represented on an Exploration card, which features special rules and conditions that must be met for the heroes to advance. Once a room is complete, you will open the door. Then, a new Exploration card is drawn, and a new room is revealed with monsters and dangers for you to face.

After a room’s objective has been completed, either by successfully accomplishing your goal, or failing to reach it, you will move on to a new room, generated by drawing a new Exploration card. Monsters and tokens are placed in the room matching the revealed Exploration card’s entry in the Encounter Guide. After each of the heroes takes a turn, the Overlord Phase occurs.

When playing cooperative Descent, there is no overlord player, so the game’s victory conditions change. You win if you work your way through the deck of Exploration cards to reach and defeat the final main encounter. You must defeat the final main encounter before you run out of time, however.

In the cooperative variant of Descent, the overlord’s objective is replaced by the overlord track. A doom token and a fate token are placed at opposite ends of the overlord track, and you lose if the doom and fate tokens ever meet on the overlord track. Doom is an inescapable force that slowly progresses when the heroes fail encounters and in other ways. Fate, on the other hand, is a fluctuating force that the heroes affect both positively and negatively based on their progress. For example, whenever a hero is knocked out, fate advances by one, but by successfully completing a main encounter, you may be able to reset fate to its starting point.

The overlord track is not the only obstacle you must overcome in cooperative Descent. Monsters attack from the shadows, preying on the weak and keeping your heroes from achieving objectives. Rather than a human overlord player, Forgotten Souls uses cards to activate monsters and attack the heroes. Every Activation card contains actions for every kind of monster group in Forgotten Souls, and with ten Activation cards, you’ll never be certain how the monsters will react.

Although the pace of cooperative Descent is frantic, you’ll still have a chance to increase your character’s skills and find some loot along the way. You and your fellow heroes win the game if you complete the final main encounter, but two earlier main encounters grant experience points as a reward for victory. These experience points are spent immediately, securing new skills for your hero.

You’ll also be able to collect loot in Forgotten Souls by slaying monsters. Every monster you kill adds to the loot track, and when it reaches a certain point, Item cards are revealed and one is given to a chosen player. The more master monsters your heroes destroy, the more Item cards are revealed when you receive loot.

Even if you don’t attend a Game Night at your local retailer, the adventure included in Season One 2014 Descent Game Night Kits, Forgotten Souls, will be available to you via In-House Manufacturing after the kits are rotated out of circulation later in 2014. For more on the experience and themes in co-op Descent, here’s a word from developer Jonathan Bove.

A Word from the Developer

Exploration is a huge theme in the Forgotten Souls expansion. The heroes open doors and face new encounters on a constantly expanding map, never knowing what they’ll find in the next room. Not knowing what monsters and challenges await you keeps you on your toes and forces you to strategize constantly. More than once I’ve found myself saying “If the Trash Heap is next, we’re in big trouble!”

Activation cards are the heart of the cooperative experience, though. I based the AI system around the idea that monsters should always be doing something, even if their prime goal changes. For example, a ranged monster may be instructed to attack the furthest hero. The monster moves to gain line of sight to that hero, but can’t move far enough. Instead of moving again, it will attack a different hero that is in line of sight. So even though the monster didn’t reach its first goal, it’s still dealing damage to the heroes.

Something else I’m very excited about is the loot system. Each time a hero defeats a monster, tokens are added to the loot track. Once the track reaches a certain threshold, the heroes will draw from the Shop Item deck. Loot is gained immediately, without waiting for a shop phase, so you get to fight, loot, and keep on fighting. Spending XP works the same way: you spend it when you earn it. This makes Forgotten Souls gameplay very fluid and simulates a mini campaign.

What’s in the 2014 Season One Descent Game Night Kit?

Each 2014 Season One Descent: Journeys in the Dark Game Night Kit comes with everything you need to support up to four players in a cooperative new quest set in Terrinoth:

  • The Forgotten Souls cooperative adventure for Descent: Journeys in the Dark
  • Four cardstock playmats for organizing each hero’s materials, featuring places for Skill cards, conditions, items, hero tokens, and more.
  • Four translucent blue attack dice – one for each player
  • Four sets of six acrylic wound tokens – two ‘fives’ and four ‘ones.’
  • One sixteen-page rules sheet explaining how to play cooperative Descent: Journeys in the Dark
  • One eight-page info booklet
  • One promotional poster with iconic art from the Lair of the Wyrm expansion

A copy of the Core Set for Descent: Journeys in the Dark Second Edition is required to use a Descent Game Night Kit. Either a player or the retailer must provide a copy.

Are You a Retailer?

If you’re interested in ordering an Descent Game Night Kit, you can do so through your distributor or through our B2B store. For more information on all of our Organized Play Tournament and Game Night Kits, visit the front page announcement! Season One begins in March but the order deadline is January 17th, so don't delay!

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Categories: Game News

DGS Games posts preview artwork for Black Thorn Bounty Hunter

Tabletop Gaming News - Thu, 01/02/2014 - 7:00pm

DGS Games posts preview artwork for Black Thorn Bounty Hunter
DGS Games is showing off some new artwork for Freeblades with a look at the Black Thorn Bounty Hunter. Source From the preview: Hope everyone has had a happy New Year! We have a TON of exciting stuff planned for 2014 so let’s get right to it. Here’s your Black Thorn Bounty Hunter…

Categories: Game News

Westeros is Mine!

Fantasy Flight Games - Thu, 01/02/2014 - 6:51pm

Announcing New Tournament Kits for A Game of Thrones: The Card Game

Players, talk to your local game store about hosting a tournament, using one of the new 2014 Season One Tournament Kits for A Game of Thrones: The Card Game.

A Game of Thrones: The Card Game Organized Play throws the Great Houses of Westeros into combat – both one-on-one and multiplayer. Now, you and your friends can play the only game that matters by talking to your local retailer about ordering a 2014 Season One Tournament Kit for A Game of Thrones: The Card Game. Season One starts in March but the deadline to order these kits is January 17th!

What’s a Tournament Kit?

Beginning in 2014, our Organized Play kits are divided between Tournament Kits and Game Night Kits. Game Night Kits are now available for our cooperative games, such as Descent and The Lord of the Rings. The Organized Play kits for our competitive games, however, have been expanded into Tournament Kits. These kits now include more prize support and promotional material designed to support competitive tournament play at local retailers. The kit includes a guide to supporting an eight-week tournament series, but it can also be used to host a single tournament, more casual Game Nights or leagues, or for whatever suits your local play environment best.

In addition, each 2014 Season One A Game of Thrones Tournament Kit introduces an exclusive playmat, two deck boxes, and nineteen alternate cards – exclusive, full-bleed alternate art versions of Mance Rayder and Betrayal at the Wall.

Please note: The alternate art cards in this kit are produced through FFG's In-House Manufacturing, and as such, they may appear slightly different in color and texture from the game's other cards. To be tournament legal, these cards must be sleeved with opaque or art sleeves.

What’s in the 2014 Season One A Game of Thrones Tournament Kit?

Each 2014 Season One A Game of Thrones Tournament Kit comes with materials built to support players as they participate in the game’s fast-paced tactical strikes and dramatic edge battles:

  • One playmat for the tournament champion, depicting Daenerys Targaryen riding a dragon
  • Two alternate art versions of Betrayal at the Wall
  • Seventeen alternate art versions of Mance Rayder
  • Two deck boxes – one Baratheon and one Targaryen – for the champion and runner-up
  • A promotional poster showing Daenerys Targaryen
  • One informational pamphlet on running a tournament

Are You a Retailer?

If you’re interested in ordering an A Game of Thrones Tournament Kit, you can do so through your distributor or through our B2B store. For more information on all of our Organized Play Tournament and Game Night Kits, visit the front page announcement! Season One begins in March but the order deadline for these kits is January 17th.

...

Categories: Game News

Ready Ships for Takeoff

Fantasy Flight Games - Thu, 01/02/2014 - 6:46pm

Announcing New Tournament Kits for X-Wing

Players, talk to your local game store about hosting a tournament, using one of the new 2014 Season One Tournament Kits for X-Wing™.

In every game of X-Wing Organized Play, you and your opponent meet in fast-paced, ship-to-ship dogfights, employing rapid maneuvers and quick thinking to gain the upper hand. Now, you and your friends can command the starships of the Imperial Navy and Rebel Alliance by talking to your local retailer about ordering a 2014 Season One Tournament Kit for X-Wing. Season One begins in March but the deadline to oder kits is January 17th.

What is a Tournament Kit?

Beginning in 2014, our Organized Play kits are divided between Tournament Kits and Game Night Kits. Game Night Kits are now available for our cooperative games, such as Descent and The Lord of the Rings. The Organized Play kits for our competitive games, however, have been expanded into Tournament Kits. These kits now include more prize support and promotional material designed to support competitive tournament play at local retailers. The kit includes a guide to supporting an eight-week tournament series, but it can also be used to host a single tournament, more casual Game Nights or leagues, or for whatever suits your local play environment best.

 

Each 2014 Season One X-Wing Tournament Kit introduces a champion’s medal, two deck boxes, and nineteen alternate cards – exclusive, movie-still versions of Dagger Squadron Pilot and Colonel Jendon.

Please note: The movie-still cards in this kit are produced through FFG's In-House Manufacturing, and as such, they may appear slightly different in color and texture from the game's other cards. To be tournament legal, these cards must be sleeved with opaque or art sleeves.

What’s in the 2014 Season One X-Wing Tournament Kit?

Each 2014 Season One X-Wing Game Night Kit comes with materials built to support players as they participate in the game’s fast-paced starship dogfights:

  • One exclusive medal for the tournament champion
  • Two movie still versions of Colonel Jendon
  • Seventeen movie still versions of Dagger Squadron Pilot
  • Two card boxes – one Imperial and one Rebel Alliance – for storing ship cards, upgrade cards, and tokens
  • Two packs of five ion tokens and three seismic charge tokens
  • A promotional poster showing two modified TIE interceptors
  • One informational pamphlet on running a tournament

Components of 2014 Season One X-Wing Tournament Kit not shown

Are You a Retailer?

If you’re interested in ordering an X-Wing Tournament Kit, you can do so through your distributor or through our B2B store. For more information on all of our Organized Play Tournament and Game Night Kits, visit the front page announcement! The order deadline is January 17th, and the season begins in March.

...

Categories: Game News

March to War in the Old World

Fantasy Flight Games - Thu, 01/02/2014 - 6:42pm

Announcing 2014 Season One Warhammer: Diskwars Tournament Kits

Fantasy Flight Games is proud to announce that we are adding Warhammer: Diskwars to our Organized Play program in 2014! Soon, you’ll be able to enjoy a brand new Warhammer: Diskwars competitive experience by talking to your local retailer about ordering a 2014 Season One Warhammer: Diskwars Tournament Kit.

Warhammer: Diskwars invites you and up to three other players to marshal an army and lead it to battle in the Old World. Now, you and your friends can command the armies of the Empire, the High Elves, the Orcs, or the forces of Chaos by contacting your local retailer for a 2014 Season One Tournament Kit for Warhammer: Diskwars.

What's a Tournament Kit?

Beginning in 2014, our Organized Play kits are divided between Tournament Kits and Game Night Kits. Game Night Kits are now available for our cooperative games, such as Descent and The Lord of the Rings. The Organized Play kits for our competitive games, however, have been expanded into Tournament Kits. These kits now include more prize support and promotional material designed to support competitive tournament play at local retailers. The kit includes a guide to supporting an eight-week tournament series, but it can also be used to host a single tournament, more casual Game Nights or leagues, or for whatever suits your local play environment best.

When playing Warhammer: Diskwars Organized Play, you will create a specific army to use throughout the tournament. The road to domination of the Old World lies before your army’s feet, and the road to the World Championships begins with Tournament Kits at your local retailer!

Every 2014 Season One Warhammer: Diskwars Tournament Kit introduces exclusive acrylic range rulers, two card boxes, and nineteen alternate cards – exclusive, full-bleed alternate art versions of Intimidate and Eager Troops.

Please note: The alternate art cards in this kit are produced through FFG's In-House Manufacturing, and as such, they may appear slightly different in color and texture from the game's other cards. To be tournament legal, these cards must be sleeved with opaque or art sleeves.

What’s in the 2014 Season One Warhammer: Diskwars Tournament Kit?

Each 2014 Season One Warhammer: Diskwars Tournament Kit comes with materials built to support players as they participate in the game’s fast-paced tactical decisions and frantic battles:

  • Two alternate art versions of Intimidate
  • Seventeen alternate art versions of Eager Troops
  • Two card boxes – one Empire and one Orc – for the champion and runner-up
  • Two acrylic range rulers for the champion and runner-up
  • A promotional poster depicting a Chaos army marching to war
  • One informational pamphlet on running a tournament

Are You a Retailer?

If you’re interested in ordering a Warhammer: Diskwars Tournament Kit, you can do so through your distributor or through our B2B store. For more information on all of our Organized Play Tournament and Game Night Kits, visit the front page announcement! 

...

Categories: Game News

Explore. Search. Battle. Quest.

Fantasy Flight Games - Thu, 01/02/2014 - 6:41pm

Announcing 2014 Season One Descent Game Night Kits

As you begin your journey into the dungeon, corpses that lined the floor begin to writhe to life. Behind you, near the sealed entrance, monstrous beasts appear from the shadows. You must stand or fall together!

Fantasy Flight Games is proud to announce the addition of Descent: Journeys in the Dark Second Edition to our Organized Play program in 2014! Soon, you’ll be able to enjoy a brand new Descent cooperative experience by talking to your local retailer about ordering a 2014 Season One Descent Game Night Kit. The deadline to oder kits is January 17th, and the season starts in March.

The Organized Play program introduces a new, cooperative variant of Descent for you to experience. In a normal game, one player controls the forces of the overlord, attacking the heroes with monsters and Overlord cards. The cooperative variant of Descent introduced by Game Night Kits, however, presents one to four players from your community with a unique new way to play Descent, pitting you against evil in the realm of Terrinoth.

How Does Descent Work With Organized Play?

In the 2014 Season One Game Night Kit for Descent: Journeys in the Dark, you will find a new adventure, Forgotten Souls, enabling one to four players to experience a mini campaign over the course of a single evening.

When playing Forgotten Souls, you and up to three friends follow a twisting path, working through a series of rooms, passing tests and battling monsters in a quest to escape from the clutches of the bloodthirsty dragon Tharn. Every room is represented on an Exploration card, which features special rules and conditions that must be met for the heroes to advance. Once a room is complete, you will open the door. Then, a new Exploration card is drawn, and a new room is revealed with monsters and dangers for you to face.

After a room’s objective has been completed, either by successfully accomplishing your gaol, or failing to reach it, you will move on to a new room, generated by drawing a new Exploration card. Monsters and tokens are placed in the room matching the revealed Exploration card’s entry in the Encounter Guide. After each of the heroes takes a turn, the Overlord Phase occurs.

When playing cooperative Descent, there is no overlord player, so the game’s victory conditions change. You win if you work your way through the deck of Exploration cards to reach and defeat the final main encounter. You must defeat the final main encounter before you run out of time, however.

In the cooperative variant of Descent, the overlord’s objective is replaced by the overlord track. A doom token and a fate token are placed at opposite ends of the overlord track, and you lose if the doom and fate tokens ever meet on the overlord track. Doom is an inescapable force that slowly progresses when the heroes fail encounters and in other ways. Fate, on the other hand, is a fluctuating force that the heroes affect both positively and negatively based on their progress. For example, whenever a hero is knocked out, fate advances by one, but by successfully completing a main encounter, you may be able to reset fate to its starting point.

The overlord track is not the only obstacle you must overcome in cooperative Descent. Monsters attack from the shadows, preying on the weak and keeping your heroes from achieving objectives. Rather than a human overlord player, Forgotten Souls uses cards to activate monsters and attack the heroes. Every Activation card contains actions for every kind of monster group in Forgotten Souls, and with ten Activation cards, you’ll never be certain how the monsters will react.

Although the pace of cooperative Descent is frantic, you’ll still have a chance to increase your character’s skills and find some loot along the way. You and your fellow heroes win the game if you complete the final main encounter, but two earlier main encounters grant experience points as a reward for victory. These experience points are spent immediately, securing new skills for your hero.

You’ll also be able to collect loot in Forgotten Souls by slaying monsters. Every monster you kill adds to the loot track, and when it reaches a certain point, Item cards are revealed and one is given to a chosen player. The more master monsters your heroes destroy, the more Item cards are revealed when you receive loot.

Even if you don’t attend a Game Night at your local retailer, the adventure included in Season One 2014 Descent Game Night Kits, Forgotten Souls, will be available to you via In-House Manufacturing after the kits are rotated out of circulation later in 2014. For more on the experience and themes in co-op Descent, here’s a word from developer Jonathan Bove.

A Word from the Developer

Exploration is a huge theme in the Forgotten Souls expansion. The heroes open doors and face new encounters on a constantly expanding map, never knowing what they’ll find in the next room. Not knowing what monsters and challenges await you keeps you on your toes and forces you to strategize constantly. More than once I’ve found myself saying “If the Trash Heap is next, we’re in big trouble!”

Activation cards are the heart of the cooperative experience, though. I based the AI system around the idea that monsters should always be doing something, even if their prime goal changes. For example, a ranged monster may be instructed to attack the furthest hero. The monster moves to gain line of sight to that hero, but can’t move far enough. Instead of moving again, it will attack a different hero that is in line of sight. So even though the monster didn’t reach its first goal, it’s still dealing damage to the heroes.

Something else I’m very excited about is the loot system. Each time a hero defeats a monster, tokens are added to the loot track. Once the track reaches a certain threshold, the heroes will draw from the Shop Item deck. Loot is gained immediately, without waiting for a shop phase, so you get to fight, loot, and keep on fighting. Spending XP works the same way: you spend it when you earn it. This makes Forgotten Souls gameplay very fluid and simulates a mini campaign.

What’s in the 2014 Season One Descent Game Night Kit?

Each 2014 Season One Descent: Journeys in the Dark Game Night Kit comes with everything you need to support up to four players in a cooperative new quest set in Terrinoth:

  • The Forgotten Souls cooperative adventure for Descent: Journeys in the Dark
  • Four cardstock playmats for organizing each hero’s materials, featuring places for Skill cards, conditions, items, hero tokens, and more.
  • Four translucent blue attack dice – one for each player
  • Four sets of six acrylic wound tokens – two ‘fives’ and four ‘ones.’
  • One sixteen-page rules sheet explaining how to play cooperative Descent: Journeys in the Dark
  • One eight-page info booklet
  • One promotional poster depicting Roganna the Shade and Augur Grisom moving cautiously through the Valdari Swamp

A copy of the Core Set for Descent: Journeys in the Dark Second Edition is required to use a Descent Game Night Kit. Either a player or the retailer must provide a copy.

Are You a Retailer?

If you’re interested in ordering an Descent Game Night Kit, you can do so through your distributor or through our B2B store. For more information on all of our Organized Play Tournament and Game Night Kits, visit the front page announcement! The deadline to order these kits is January 17th, and the season begins in March!

...

Categories: Game News

Jack In for a New Run

Fantasy Flight Games - Thu, 01/02/2014 - 6:40pm

Announcing New Tournament Kits for Android: Netrunner

Players, talk to your local game store about hosting a tournament with one of the new 2014 Season One Tournament Kits for Android: Netrunner The Card Game.

With Android: Netrunner The Card Game Organized Play, you and your friends enter a futuristic cyberpunk world, taking on the identity of a powerful megacorp, or a runner intent on stealing the corp’s secrets! Now, you and your friends can decide the future by talking to your local retailer about ordering a 2014 Season One Tournament Kit for Android: Netrunner The Card Game. The order deadline for these kits is January 17th, with the season starting in March.

What Is a Tournament Kit?

Beginning in 2014, our Organized Play kits are divided between Tournament Kits and Game Night Kits. Game Night Kits are now available for our cooperative games, such as Descent and The Lord of the Rings: The Card Game. The Organized Play kits for our competitive games, however, have been expanded into Tournament Kits. These kits now include more prize support and promotional material designed to support competitive tournament play at local retailers. The kit includes a guide to supporting an eight-week tournament series, but it can also be used to host a single tournament, more casual Game Nights or leagues, or for whatever suits your local play environment best.

In addition, each 2014 Season One Android: Netrunner Tournament Kit introduces two deck boxes, an exclusive playmat, and nineteen alternate cards – exclusive, full-bleed alternate art versions of Wyldside and Haas-Bioroid: Engineering the Future.

Please note: The alternate art cards in this kit are produced through FFG's In-House Manufacturing, and as such, they may appear slightly different in color and texture from the game's other cards. To be tournament legal, these cards must be sleeved with opaque or art sleeves.


What’s in the 2014 Season One Android: Netrunner Tournament Kit?

Each 2014 Season One Android: Netrunner Game Night Kit comes with everything a retailer needs to support you and other players as you ice up your servers, or steal agendas from a megacorp:

  • One playmat for the tournament champion, depicting Silhouette planning a run on a Jinteki headquarters
  • Two alternate art versions of Haas-Bioroid: Engineering the Future
  • Seventeen alternate art versions of Wyldside
  • Two deck boxes – one Criminal and one Jinteki – for the champion and runner-up
  • A promotional poster showing Silhouette and a Jinteki stronghold
  • One informational pamphlet on running a tournament


The deck boxes and playmat from the Season One 2014
Android: Netrunner Tournament Kit (other components not shown)

Are You a Retailer?

If you’re interested in ordering an Android: Netrunner Tournament Kit, you can do so through your distributor or through our B2B store. For more information on all of our Organized Play Tournament and Game Night Kits, visit the front page announcement! The deadline to order is January 17th, wight he season starting in March.

...

Categories: Game News

May the Force Be With You

Fantasy Flight Games - Thu, 01/02/2014 - 6:39pm

Announcing New Tournament Kits for STAR WARS (TM): The Card Game


“The Force is strong with this one.”

– Darth Vader, Star Wars: A New Hope

Players, talk to your local game store about hosting a tournament with one of the new 2014 Season One Tournament Kits for Star Wars™: The Card Game!

In Star Wars: The Card Game Organized Play, the dark side battles against the light side of the Force in struggles of galactic proportions. Now, you and your friends can engage in these battles by talking to your local retailer about ordering a Season One 2014 Tournament Kit for Star Wars: The Card Game. The deadline to order these kits is January 17th, and the season begins in March.

What Is a Tournament Kit?

Beginning in 2014, our Organized Play kits are divided between Tournament Kits and Game Night Kits. Game Night Kits are now available for our cooperative games, such as Descent and The Lord of the Rings. The Organized Play kits for our competitive games, however, have been expanded into Tournament Kits. These kits now include more prize support and promotional material designed to support competitive tournament play at local retailers. The kit includes a guide to supporting an eight-week tournament series, but it can also be used to host a single tournament, more casual Game Nights or leagues, or for whatever suits your local play environment best.

Each 2014 Season One Star Wars Tournament Kit introduces an exclusive playmat, two deck boxes, and nineteen alternate cards – exclusive, full-bleed, alternate art versions of Force Lightning and C-3PO.

Please note: The alternate art cards in this kit are produced through FFG's In-House Manufacturing, and as such, they may appear slightly different in color and texture from the game's other cards. To be tournament legal, these cards must be sleeved with opaque or art sleeves.

What’s in the 2014 Season One Star Wars Tournament Kit?

Each 2014 Season One Star Wars Tournament Kit comes with materials designed to support players as they participate in the game’s fast-paced tactical strikes and dramatic edge battles:

  • One playmat for the tournament champion, depicting the Hand of the Emperor, Mara Jade
  • Two alternate art versions of C-3PO
  • Seventeen alternate art versions of Force Lightning that can be used as participation prizes
  • Two deck boxes – one Jedi and one Sith – for the champion and runner-up
  • A promotional poster showing the Sith Prophetess, Sariss
  • One informational pamphlet on running a tournament


The deck boxes and playmat from the 2014 Season One Star Wars: The Card Game Tournament Kit (other components not shown)

Are You a Retailer?

If you’re interested in ordering a Star Wars Tournament Kit, you can do so through your distributor or through our B2B store. For more information on all of our Organized Play Tournament and Game Night Kits, visit the front page announcement. The order deadline for these kits is January 17th, the season begins in March!

...

Categories: Game News

Explore. Search. Battle. Quest.

Fantasy Flight Games - Thu, 01/02/2014 - 6:37pm

Announcing 2014 Season One Descent Game Night Kits

As you begin your journey into the dungeon, corpses that lined the floor begin to writhe to life. Behind you, near the sealed entrance, monstrous beasts appear from the shadows. You must stand or fall together!

Fantasy Flight Games is proud to announce the addition of Descent: Journeys in the Dark Second Edition to our Organized Play program in 2014! Soon, you’ll be able to enjoy a brand new Descent cooperative experience by talking to your local retailer about ordering a 2014 Season One Descent Game Night Kit.

The Organized Play program introduces a new, cooperative variant of Descent for you to experience. In a normal game, one player controls the forces of the overlord, attacking the heroes with monsters and Overlord cards. The cooperative variant of Descent introduced by Game Night Kits, however, presents one to four players from your community with a unique new way to play Descent, pitting you against evil in the realm of Terrinoth.

How Does Descent Work With Organized Play?

In the 2014 Season One Game Night Kit for Descent: Journeys in the Dark, you will find a new adventure, Forgotten Souls, enabling one to four players to experience a mini campaign over the course of a single evening.

When playing Forgotten Souls, you and up to three friends follow a twisting path, working through a series of rooms, passing tests and battling monsters in a quest to escape from the clutches of the bloodthirsty dragon Tharn. Every room is represented on an Exploration card, which features special rules and conditions that must be met for the heroes to advance. Once a room is complete, you will open the door. Then, a new Exploration card is drawn, and a new room is revealed with monsters and dangers for you to face.

After a room’s objective has been completed, either by successfully accomplishing your gaol, or failing to reach it, you will move on to a new room, generated by drawing a new Exploration card. Monsters and tokens are placed in the room matching the revealed Exploration card’s entry in the Encounter Guide. After each of the heroes takes a turn, the Overlord Phase occurs.

When playing cooperative Descent, there is no overlord player, so the game’s victory conditions change. You win if you work your way through the deck of Exploration cards to reach and defeat the final main encounter. You must defeat the final main encounter before you run out of time, however.

In the cooperative variant of Descent, the overlord’s objective is replaced by the overlord track. A doom token and a fate token are placed at opposite ends of the overlord track, and you lose if the doom and fate tokens ever meet on the overlord track. Doom is an inescapable force that slowly progresses when the heroes fail encounters and in other ways. Fate, on the other hand, is a fluctuating force that the heroes affect both positively and negatively based on their progress. For example, whenever a hero is knocked out, fate advances by one, but by successfully completing a main encounter, you may be able to reset fate to its starting point.

The overlord track is not the only obstacle you must overcome in cooperative Descent. Monsters attack from the shadows, preying on the weak and keeping your heroes from achieving objectives. Rather than a human overlord player, Forgotten Souls uses cards to activate monsters and attack the heroes. Every Activation card contains actions for every kind of monster group in Forgotten Souls, and with ten Activation cards, you’ll never be certain how the monsters will react.

Although the pace of cooperative Descent is frantic, you’ll still have a chance to increase your character’s skills and find some loot along the way. You and your fellow heroes win the game if you complete the final main encounter, but two earlier main encounters grant experience points as a reward for victory. These experience points are spent immediately, securing new skills for your hero.

You’ll also be able to collect loot in Forgotten Souls by slaying monsters. Every monster you kill adds to the loot track, and when it reaches a certain point, Item cards are revealed and one is given to a chosen player. The more master monsters your heroes destroy, the more Item cards are revealed when you receive loot.

Even if you don’t attend a Game Night at your local retailer, the adventure included in Season One 2014 Descent Game Night Kits, Forgotten Souls, will be available to you via In-House Manufacturing after the kits are rotated out of circulation later in 2014. For more on the experience and themes in co-op Descent, here’s a word from developer Jonathan Bove.

A Word from the Developer

Exploration is a huge theme in the Forgotten Souls expansion. The heroes open doors and face new encounters on a constantly expanding map, never knowing what they’ll find in the next room. Not knowing what monsters and challenges await you keeps you on your toes and forces you to strategize constantly. More than once I’ve found myself saying “If the Trash Heap is next, we’re in big trouble!”

Activation cards are the heart of the cooperative experience, though. I based the AI system around the idea that monsters should always be doing something, even if their prime goal changes. For example, a ranged monster may be instructed to attack the furthest hero. The monster moves to gain line of sight to that hero, but can’t move far enough. Instead of moving again, it will attack a different hero that is in line of sight. So even though the monster didn’t reach its first goal, it’s still dealing damage to the heroes.

Something else I’m very excited about is the loot system. Each time a hero defeats a monster, tokens are added to the loot track. Once the track reaches a certain threshold, the heroes will draw from the Shop Item deck. Loot is gained immediately, without waiting for a shop phase, so you get to fight, loot, and keep on fighting. Spending XP works the same way: you spend it when you earn it. This makes Forgotten Souls gameplay very fluid and simulates a mini campaign.

What’s in the 2014 Season One Descent Game Night Kit?

Each 2014 Season One Descent: Journeys in the Dark Game Night Kit comes with everything you need to support up to four players in a cooperative new quest set in Terrinoth:

  • The Forgotten Souls cooperative adventure for Descent: Journeys in the Dark
  • Four cardstock playmats for organizing each hero’s materials, featuring places for Skill cards, conditions, items, hero tokens, and more.
  • Four translucent blue attack dice – one for each player
  • Four sets of six acrylic wound tokens – two ‘fives’ and four ‘ones.’
  • One sixteen-page rules sheet explaining how to play cooperative Descent: Journeys in the Dark
  • One eight-page info booklet
  • One promotional poster depicting Roganna the Shade and Augur Grisom moving cautiously through the Valdari Swamp

A copy of the Core Set for Descent: Journeys in the Dark Second Edition is required to use a Descent Game Night Kit. Either a player or the retailer must provide a copy.

Are You a Retailer?

If you’re interested in ordering an Descent Game Night Kit, you can do so through your distributor or through our B2B store. For more information on all of our Organized Play Tournament and Game Night Kits, visit the front page announcement! 

...

Categories: Game News

The Terrors of Other Worlds

Fantasy Flight Games - Thu, 01/02/2014 - 6:36pm

Announcing New Tournament Kits for Call of Cthulhu: The Card Game

Players, talk to your local game store about hosting a tournament with one of the new 2014 Season One Tournament Kits for Call of Cthulhu: The Card Game.

In Call of Cthulhu: The Card Game Organized Play, you and your friends will experience ancient horrors, whether you seek to save the world, or devour it forever! Now, you and your friends can decide the fate of Earth by talking to your local retailer about ordering a 2014 Season One Tournament Kit for Call of Cthulhu: The Card Game.

What Is a Tournament Kit?

Beginning in 2014, our Organized Play kits are divided between Tournament Kits and Game Night Kits. Game Night Kits are now available for our cooperative games, such as Descent and The Lord of the Rings: The Card Game. The Organized Play kits for our competitive games, however, have been expanded into Tournament Kits. These kits now include more prize support and promotional material designed to support competitive tournament play at local retailers. The kit includes a guide to supporting an eight-week tournament series, but it can also be used to host a single tournament, more casual Game Nights or leagues, or for whatever suits your local play environment best.

Each 2014 Season One Call of Cthulhu Tournament Kit introduces two deck boxes, an exclusive playmat, and nineteen alternate cards – exclusive, full-bleed alternate art versions of Daybreak! and Johnny Valone.

Please note: The alternate art cards in this kit are produced through FFG's In-House Manufacturing, and as such, they may appear slightly different in color and texture from the game's other cards. To be tournament legal, these cards must be sleeved with opaque or art sleeves.

What’s in the 2014 Season One Call of Cthulhu Tournament Kit?

Each 2014 Season One Call of Cthulhu Game Night Kit comes with everything a retailer needs to support you and other players as you complete the stories of humanity’s struggles against the Ancient Ones:

  • One playmat for the tournament champion, depicting Cthulhu rising from the sea
  • Two alternate art versions of Daybreak!
  • Seventeen alternate art versions of Johnny Valone
  • Two deck boxes – one Miskatonic and one Shub-Niggurath – for the champion and runner-up
  • A promotional poster showing Cthulhu, the Ancient One
  • One informational pamphlet on running a tournament

Are You a Retailer?

If you’re interested in ordering a Call of Cthulhu Tournament Kit, you can do so through your distributor or through our B2B store. For more information on all of our Organized Play Tournament and Game Night Kits, visit the front page announcement!

...

Categories: Game News

WizKids previews Alligator’s Sword for Yu-Gi-Oh HeroClix

Tabletop Gaming News - Thu, 01/02/2014 - 6:30pm

WizKids previews Alligator's Sword for Yu-Gi-Oh HeroClix
WizKids has another preview up for the upcoming Yu-Gi-Oh HeroClix set with a look at the Alligator’s Sword. Source From the preview: We’re cutting a new character today from the deck of Yu-Gi-Oh! HeroClix: Series One set coming to a retailer near you in February! Today’s preview character is Alligator’s Sword, we don’t want to [...]

Categories: Game News